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Breath in the Wild: Not The Best. #LoZ #BreathInTheWild #Nintendo #WiiU #Switch

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I did a lot of moving, so it was a while before I opened it (for the Wii U). Annoying method of exiting major dungeons such as a the Sacred Beasts….well not as bad as they killing that part about making you redo the whole thing a death.
Weapons breaking, people who are into a Weapon, it doesn’t tend to shatter on them. Gun guys, sword guys….it usually follows. Lots of cleaning, and granted, limited use, the desire not to need it. Usually there is a specification on a gun type or melee.
You might improvise with an opponent’s Weapon well, but it will never “be your weapon.”
He can climb anything, use any rune and be proficient in all Weapon…no not all somehow he can’t handle punching or grapple attacks.
No story flow, usually in an LoZ game, your basically told, “dude, you got go to the forest,” “you know to get that Sword…”?
Maybe I got to Koros earlier than some. Frankly there is no order in it.
Somehow clothes are aiding or not your skills or protections…
I’d complain about Final Fantasy style Elemental Boss’ but. nice try.
Towers…is this by Ubisoft? Yes like in a good Watch_Dogs or all ACs there are Map opening Towers.
The Blood Moon, a good tool for re-spawning, but I hate hearing that awful Zelda voice repeat the same thing a hundred times in the game.
The flat typical drama school drop out British voices are crap.
Why is Marble Madness in this?

Really it’s fun in many ways, but not “I waited nearly four or five years for this?” It is the best Assassin’s Creed game I have ever played, not nearly the best LoZ. Which is to the point, this provides a Assassin’s Creed that barely crashes. Wait it hasn’t yet. But nothing that feels like an LoZ. Plus they really made the Koros really fucking creepy, and yet funny.

Must be the longest pre-order ever, and not the best. Frankly wouldn’t suggest it on non-Nintendo games, now that is in question too.


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Categories Wii U, Switch

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