What a dread the most was having to play through Metroid Dread, and after the first area Boss realize that Metroid is a shadow of itself.
Now it’s starts off nicely, it has interesting switch based puzzles. A freaky chase, and a Boss requiring strategy.
The thing however, Metroid Dread feels longer than it is. It’s not fun. On the GBA it was fun.
It’s beautiful, it has some challenge, if a robot pursuer that can freak you out and piss you off. All nice.
It’s just less fun that any previous game, it feels stretched out. Not totally boring, but even the first Boss, it’s like, it has a technique, but it feels repetitive and monotonous. You aren’t satisfied and pleased you beat it, you just feel “finally it’s over.”
I can hope it gets better, but flowing around the next area, it’s like eh.
Another thing, it’s a game that has this habit of looking non-linear and it’s basically linear, which is fine if it doesn’t have all that map that keeps you wondering and eager to at least check out. Beating the first area closes parts of it off.
Game Play Score: 50% (Can Take it or Leave It)
Aesthetics: 80%
Controls: 67%
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On Minds+